Allure Queen LV3
DARK 3

Allure Queen LV3

  • Archetype:
  • Allure Queen

  • ATK:
  • 500

  • DEF:
  • 500

  • View:
  • 3256




Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
58± 6/ 100
Power Score
Intrinsic 57
Deck 58

Allure Queen LV3 — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 57 · Deck: 58 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Allure Queen LV3 is a one-card engine piece: it steals a Level 3 or lower opponent monster as equipment, and when it is sent from the field to the Graveyard it Special Summons Allure Queen LV5 from hand or Deck. Its 400-deck sample is consistent with a reliable Allure Queen starter, and the 99% partner rate with Chaos Allure Queen confirms it is a live part of the engine. Its high ATK/DEF (500/500) earns nothing here; the score comes only from the steal and the LV5 conversion. The Level 3 restriction on the steal and the lack of recorded combo boards keep the score in the middle band.

Axis scores

Axis Score Evidence
Accessibility 65 400 of 400 sampled decks run it at an average of 1.28 copies, with no searcher needed to reach it from hand or Deck (deck data; text-inferred hand route) (observed)
Combo & Conversion 55 Text converts one body into a Special Summon of LV5 and an opponent monster steal; combo data has 0 boards, so the conversion is text-only (inferred)
Resource Economy 55 Self-sends to the Graveyard to Special Summon LV5 from hand or Deck, a body-for-body swap that gains board presence; no measured netCardAdvantage (inferred)
Effect & Interaction 40 Steal is limited to Level 3 or lower monsters and is once per turn, so disruption is situational rather than broad (verified)
Material Utility 40 A Level 3 body with a 500 DEF value fits Level 3 Synchro and Rank 3 Xyz pulls, but the effect negated body loses its steal and summon (inferred)
Resilience & Flexibility 50 Two zones are live (the field steal and the hand or Deck summon), but one effect negation before resolution ends both (inferred)
Deck-Building Efficiency 60 Average 1.28 copies and no garnet or lock restriction; it needs LV5 in the same engine, which is an archetype restriction rather than a cost (observed)

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 57, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn steal of an opponent Level 3 or lower monster into its equip slot
  • Sends itself to the Graveyard to Special Summon Allure Queen LV5 from hand or Deck
  • Live in all 400 sampled decks, with a 99% co-occurrence rate with Chaos Allure Queen

Weaknesses

  • Steal is limited to Level 3 or lower monsters
  • No recorded combo boards, so conversion is text-only
  • Its value depends on the Allure Queen LV5 engine

Counters / choke points

  • Effect negation before the equip or the LV5 Special Summon resolves
  • Opponent monsters above Level 3 cannot be taken

Best use

Starter / Extender into Allure Queen LV5. Decks: Allure Queen. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once-per-turn Main Phase equip of an opponent Level 3 or lower monster; Card text: equipped monster is destroyed in place of this card by battle; Card text: Standby Phase self-send to GY summons Allure Queen LV5 from hand or Deck
  • Observed: 400 of 400 sampled decks run it, average 1.28 copies, max 3; Chaos Allure Queen co-occurs in 99% of decks; 86.2% of decks use gameplay type 7
  • Inferred: Starter role: the LV5 summon route is a real conversion path; Accessibility 65: live in hand, but no searcher is evidenced; Material utility is moderate: the Level 3 body is usable but awkward when negated
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies are assumed legal usage statistics covers only 2 archetypes (both at 100% inclusion), a sample too small to weigh deck data shows 400 of 400 sampled decks running the card, so frequency here reflects the sample rather than population share











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